|Now that's a city fight|
Buildings not only enhance the attractiveness of the board, they also add another dimension to the game with height considerations, cover, firing positions, additional observation issues and more. The Bolt Action rules for buildings are pretty reasonable but they assume a boring small building with no interior details. However, many of the MDF buildings have lots of interior details like rooms, stairs and interior walls which make a whole new area in which to fight.
In our demo games we almost always have some or many buildings. After all, how can we resist?
As such we have developed a series of clarifications which allow us to use the buildings and take into account the full details of the inner and outer features.
|Click to download the PDF|
These have been play tested over a great many games and seem to work out pretty well for us. We figured it would be good to share it with the Bolt Action community as a matter of interest.
These would be classified as "House Rules" and would not be used in tournaments, but for a board with lots of detailed buildings they make a lot of sense and enhance the building based gameplay.
We have also created a video overview of our building collection. Even we were surprised at how many buildings we have! After all, the collection has grown by a few here and a few there and before you know it we have a busy little town for our men to fight over.